Work Experience
Senior Narrative Camera Artist for game: God of War Laufey
Santa Monica Studios
July 2025- Current, Los Angeles.................................................…………………………………………………………………………………………………………………………………………………………………….Motion Builder, Maya, Premiere
Scene planning and Previz: “Oner,” or no cuts style shot planning. Choreography needed to be physically achievable for the actors and the camera operator. Conceptualized shots in Maya or Motion Builder, then rehearsed and refined the choreography with our previz actors in preparation for principal shoot.
Virtual Camera Operator: Worked alongside cast and stunt teams operating the v-cam during principal capture shoots.
Camera Cleanup and Animation: Refined the camera data to tighten compositions and timing, clean up slips and bumps, animate camera moves that were not physically possible to do, and apply depth of field.
Sequence Supervisor for films: Avatar 2 Way of Water, Avatar 3 Fire and Ash
Lightstorm Entertainment
Aug 2021 - July 2025: Supervisor
May 2019- Aug 2021: Lead Artist
Nov 2017- May 2019: Senior Artist, Los Angeles.….……………………………………………………………………………………………………………………………………Motion Builder, Maya, Weta Proprietary Software, Linux
Supervisor: Guided a team of five artists through initial scene assembly to final delivery of sequence templates. Worked closely with directors, editorial, stage operators, environment/lighting teams, and technical dev artists to ensure all components come together on-time and of the best quality.
Tasking, Training, and Team Support: Organized and tasked artists with assignments based on schedule, skill-level, and growth opportunities. Reviewed and submitted work for director approval. Provided in-depth training for new recruits within a tight and volatile schedule, while also keeping established team-members up to date on technical and evolving processes.
Staffing: Conducted interviews, performance reviews, accommodation requests, and terminations.
Virtual Camera Operator: Created coverage shots to scout assembled scene files to ensure performance and creative requirements were met. Assessed whether all environment, lighting, animated, and performance elements were malleable enough to anticipate the directors’ needs for their shoots.
Stage Support (in-person and remote): Provided on-the-spot animation updates, performance option changes, and quick turn-around on special requests on set during motion capture shoots and director v-cam sessions. Ensured the team operated smoothly under pressure.
Camera Layout Artist for game: God of War (2018)
Santa Monica Studios
March 2016- Nov 2017, Los Angeles..............................................................…………………………………………………………………………………………………………………………………………………...Motion Builder, Maya, Premiere
Camera cleanup, scene planning, previz, and camera animation for shots physically impossible to capture with v-cam.
Animator for game: Uncharted 4, A Thief's End
Sony Computer Entertainment
September 2015 to February 2016, San Diego..........................................................................................……………………………………………………………………………………………………………………………………………………....Maya
Final Character and Facial Animation for cinematic cut-scenes.
Previsualization 3D Animator for film: Angry Birds Movie
Rovio Animation Company
Los Angeles, July 2014 to August 2015........................................................................................................................................................................................................................................................................................................................................................Maya
Animated cameras, characters, and props according to storyboards and in collaboration with the directors.
Camera Layout Artist for games: The Order 1886, Knack
Sony Computer Entertainment
San Diego, February 2013 to July 2014.............................................................................................................................................................................................................…..................................................Motion Builder
V-cam operator and camera animation for cinematic cut-scenes.
Composed and animated cameras for cut scenes.
Animator, Loading Movies Group for game: Call of Duty, Black Ops II
Treyarch
Santa Monica, January to September 2012.............................................................................................................................................................................................................................................Motion Builder, Maya
Animatics, Previz, Scene Assembly, Mocap Shoot, Final Animation for body and face.
Motion Editor for games: Killzone 3, Infamous 2, and Uncharted: Golden Abyss
Sony Computer Entertainment
San Diego, July 2010 December 2011.....................................................................................................................................................................................................................................................................Motion Builder
Scene Assembly - characters, environment, lighting. Prop animation and contact cleanup.
Director's Layout TD for films: Mars Needs Moms, Yellow Submarine,
Image Movers Digital
Los Angeles/Novato, May-October 2009, Feb to July 2010........................................................................................................................................................................................……................Motion Builder, Maya
Scene Assembly - characters, environment, lighting. Prop animation and contact cleanup.
Software:
Maya / Motion Builder / Adobe After Effects / Adobe Premiere / Adobe Photoshop / Shotgun / Perforce / Filemaker Pro/ Linux
Education:
Attended four years at the Art Institute of California Los Angeles in the Bachelor’s Degree program for Media Arts and Animation.