Supervises a team of artists through initial assembly to final delivery of sequence templates.
Works closely with directors, editorial, stage operators, environment and lighting teams, and technical dev artists to ensure all components come together on-time and of the best quality.
Virtual Camera Operator: Creates rehearsal shots to ensure the file meets speed requirements, is malleable enough, and to anticipate the directors’ needs.
Stage Support: Provides on-the-spot animation updates, performance option changes, and quick turn-around on special requests on set during motion capture shoots and director v-cam sessions.
Remote support for the New Zealand stage team, which requires precise communication and careful file-prep to ensure they can navigate the scene files independently and confidently.
Tasking, Training, and Team Support: Organizes and tasks the team with assignments based on schedule, skill-level, and growth opportunities. Reviews and submits work for director approval. Provides in-depth training to new recruits during a very tight and volatile schedule, while also keeping established team-members up-to-date on highly innovative and technical processes that constantly evolve.
Staffing: Conducted interviews, performance reviews, accommodation requests, and terminations.
This was an enormous endeavor- it featured not only the entire village but their creature counterparts. This was a tag-team sequence between myself and another supe; he got it going and I got it through the finish line. Not only was this sequence complex due to the density of characters, it was near and dear to the director’s heart, so it had to be just right.
This one was a beast- but one of my favorites because we meet so many new characters. Figuring out the staging of the blended performances was tricky- contacts, eyelines, and timing were all over the place and required a lot of creative solutions to resolve.
This one was a lot of fun- and also my first sequence as a supervisor.
This sequence proved challenging because of re-writes and restructures that needed to be sewn in, and quick. There were a lot of technical hurtles with the water constraints (how our characters and creatures interact with the water), but the effort paid off. I was so happy to have such an emotionally charged scene- my favorite kind.
I love this one- pure teen angst with some romance. This sequence had to be presented in four different environment options, with twice as many lighting variations- each one needing different background elements to find just the right tone. Even a simple sequence can get complicated on Pandora!
A deleted scene of mine that was released as part of the Special Features. This clip shows what our templates look like prior to finalization at Weta.
Camera cleanup
Shot planning and previz
Virtual camera operator
Final character animation- brought mocapped body and face animation to a final polished state for cinematic sequences.
Previs character and camera animation
Virtual camera operator
Camera Animation
Animatics, Previz, Motion Edit, Final Animation